The chapters main focus was on why evaluation is important and when to use the different evaluation paradigms and techniques. So, some of the reasons to evaluate is to fix problems before you ship the product, to concentrate on proved problems that users discover while testing, and when you release the product you can have confidence in that it will work. Understanding which UX-goals and usability the users require is essential to make a product successful. Evaluation makes it possible for developers to discover these goals and needs. As most of the previous design processes, evaluation is also an iterative process and can be done using different paradigms and techniques. The paradigms reminds a lot of the ones used when establishing the user requirements. A question for the group at the seminar: which evaluation paradigm and technique would be best suited for us?
To answer this we can use the DECIDE framwork. The framwork provides a checklist to help the evaluation process:
1. Determine
the overall goals
that the evaluation addresses.
What
are the users needs?
What
are we evaluating? Design? Concept? Usability?
2. Explore
the specific questions to
be answered
Depending
on the goals, set relevant questions questions.
3. Choose the
Evaluation Paradigm and
Techniques to be
answered the questions in step 2
Choose
a paradigm and technique. The paradigm determines which techniques
are appropriate.
4. Identify the
practical issues that
must be addressed.
Identify
potential issues BEFORE
starting.
For
example, which users should test the prototype? Are they representing
the target group?
5. Decide how
to deal with ethical issues
(I don't think this is critical at our stage)
6. Evaluate and
present the data.
Try
to prevent bias.
Is
the data enough to generalize the findings?
Some more practical issues to address:
How to observe users in their natural environment without disturbing
them
Having appropriate equipment available
Dealing with our short schedules (I feel this is something extra important to discuss)
Selecting techniques that are possible for us to do.
I'm guessing we should start evaluating at early stages of our prototype, but should we start at our lo-fi prototype sketch or sould we make a mockup, such as a wizard of oz prototype first?
Should we focus purely on the conceptual design evaluation at first or do it parallel with heuristic evaluations?
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